Description
Professional Game Development (UAI-Aligned Foundations)
Course Overview
Elevate your creative potential with this 60-hour intensive program designed to take you from a complete beginner to a proficient Unreal Engine 5 developer. Led by an Unreal Authorized Instructor (UAI), this course follows the official Epic Games learning paths, ensuring you master the engine using industry-standard best practices.
This is not just a lecture series; it is a project-based journey. Over 20 hands-on sessions, you will build a fully functional stealth/action game from scratch. You will go beyond “making things work” by learning the underlying Gameplay Framework, professional optimization, and production pipelines used by top-tier studios globally.
Product Highlights
-
Instructor Status: Taught by a certified Unreal Authorized Instructor (UAI).
-
Curriculum: 100% Epic-mapped learning outcomes.
-
Duration: 60 Hours (20 Classes × 3 Hours).
-
Engine: Unreal Engine 5.x (utilizing Lumen, Nanite, and Niagara).
-
Outcome: A playable, packaged Windows build and a portfolio-ready project.
What You Will Learn
By the end of this course, you will possess the technical and creative confidence to:
-
Blueprint Visual Scripting: Build complex gameplay systems without writing a single line of C++.
-
Character & Animation: Create fluid movement systems using State Machines and Blend Spaces.
-
AI Systems: Develop intelligent enemies using Behavior Trees and Blackboards.
-
Environment Design: Craft immersive worlds using Quixel Megascans and advanced lighting.
-
Game Architecture: Master the “Unreal Way” (GameMode, GameState, and Pawn logic).
-
Production & Deployment: Package your game for Windows and document it for your professional portfolio.
Syllabus at a Glance
| Phase | Focus | Key Deliverables |
| Weeks 1-2 | Foundations & Characters | Movement mechanics, Input mapping, Interaction systems. |
| Weeks 3-4 | Worlds & Intelligence | Cyber-city level blockout, Lighting, AI Patrol & Chase logic. |
| Weeks 5-6 | Systems & Architecture | Health/Damage loops, Quest systems, UI/HUD development. |
| Weeks 7-8 | Polish & Packaging | Niagara VFX, Audio implementation, Windows build optimization. |
| Weeks 9-10 | Professionalism | Version control, QA testing, and Final Portfolio Presentation. |
Who Is This For?
-
Aspiring Game Designers: Looking for a formal, structured entry into UE5.
-
3D Artists: Wanting to move their assets into a real-time, interactive environment.
-
Computer Science Students: Seeking to apply logic to high-end game development.
-
Hobbyists: Ready to turn their ideas into a professional-grade packaged product.
Final Deliverable
You won’t just leave with knowledge; you’ll leave with a Product. On Demo Day, you will present a polished stealth/action game featuring AI enemies, mission objectives, and high-fidelity environments, ready to be showcased to employers or shared with the world.
Would you like me to create a promotional social media post or a “Requirements” list for students based on this syllabus?




Reviews
There are no reviews yet.